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“Alien: Isolation’s Lead Designer Discusses Distinctive Signals and Nuances in The Lost Wild’s Dinosaur Behavior”

First-person sneakalot The Lost Wild is about surviving on an island overrun by dinosaurs, from the relatively affable diplodocus to the absolutely intolerable allosaurus. I’m not sure how you survive a brush with an allosaurus, because allosauruses appear to be provoked by any and all objects in their vicinity. “An area [of the project] I find particularly fascinating is the difference between dinosaur behaviour for each species, and what that could mean for gameplay and character,” says game director Gary Napper, who joined developers Great Ape Games in 2025 following stints at Rare, Supermassive, and Creative Assembly.

“Taking the team’s expertise and current day understanding of dinosaur findings has allowed us to really lean into some of these theories,” he continues. “One of my favourites is a fact that they know that the allosaurus was quite an erratic and aggressive creature, because they found its teeth embedded in things like rocks and logs as well as other creatures, implying that it would just attack or go for anything around it.” OK, so – what’s my exit strategy, when facing an allosaurus? Do I just try to look like the least pugnacious rock?

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Reasons to Begin Playing South of Midnight Immediately

**South of Midnight: A Fresh Beginning for Compulsion Games After Xbox Spin-Off**

In a noteworthy development, the video game *South of Midnight* has gained a new publisher—Compulsion Games—following the studio’s recent separation from Xbox. This shift occurs amidst a broader corporate reorganization at Xbox, resulting in thousands of job reductions across the organization, including some from Compulsion Games. Nevertheless, this transition also offers a silver lining: Compulsion Games now possesses full rights to *South of Midnight*, which means that all revenue produced from the game will directly benefit the studio rather than the parent corporation.

*South of Midnight*, released last year, has attracted a devoted fanbase and received critical praise, with many characterizing it as a true Southern Gothic African American tribute. The game resonates profoundly with those attuned to Southern culture, while players from diverse backgrounds can also find shared themes in its narrative and aesthetics. The game explores themes of home, family, and cultural heritage, rendering it accessible to a broad audience.

Among its numerous admirers is a reviewer who expresses deep admiration for the game’s portrayal of Southern culture, recalling personal memories of familial experiences and the richness of Black cultural stories. Players embark on a journey alongside the protagonist, Hazel, who is accompanied by Catfish—a character that represents Southern folklore. The game is rich with subtle details that mirror the complexities of Black life and Southern customs, encapsulating the essence of storytelling prevalent within the community.

As Compulsion Games embraces its new autonomy, *South of Midnight* serves as a testament to the studio’s commitment to developing games that are not only enjoyable but also honor cultural narratives frequently overlooked in mainstream gaming. With the transition now finalized, potential players who may have hesitated due to concerns about the game’s link to Xbox can now feel assured in supporting Compulsion Games directly.

In summary, *South of Midnight* provides a fulfilling experience that attracts a wide array of players, and aficionados of the genre should consider giving it a chance. With its distinctive viewpoint and sincere tribute to Southern culture, the game is set to leave a lasting impression in the gaming world.

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New Round of Layoffs Affects Project Sirius, the Troubled Witcher Multiplayer Spinoff

Project Sirius, CD Projekt Red’s unsettled attempt at a multiplayer Witcher spinoff, is facing further difficulties. Following a Kotaku report, the Polish dev-publishers confirmed to IGN that they were cutting 18 staff members from the project – believed to be around a quarter of the game’s overall team size, which was already dwarfed by the CDPR crew assigned to mainline singleplayer sequel The Witcher 4.

Of the affected developers, half have been made redundant, while half “have been invited to internal recruitment processes for potential roles on other CD Projekt Red projects.” This is also the second time the company have slashed Project Sirius staff, with layoffs following an effective reboot in 2023.

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Pokémon Connects the Divide Between Classic and Modern Generations

Transferring your Pokémon between games has always been a challenging endeavor, and The Pokémon Company has made significant efforts to simplify this by launching the *Pokémon Home* app, which serves as a central storage solution. Prior to this, there were two 3DS applications known as *Pokémon Bank* and *Poké Transporter* that facilitated the transfer of Pokémon from your DS to your 3DS, enabling the migration of Pokémon as far back as the Game Boy Advance titles, or to a system as up-to-date as the Switch 2. Now, The Pokémon Company has declared that it is officially discontinuing support for these apps.

The Pokémon Company revealed this alongside the announcement that the *FireRed* and *LeafGreen* ports for Switch, released earlier this year, will receive *Home* support in October, permitting the transfer of Pokémon captured in the GBA games to any other title that can interface with the app. *Bank* will cease its service on February 25, 2027, at 7 p.m. Pacific/10 p.m. Eastern. The announcement encourages those who have Pokémon they wish to transfer to do so prior to the cessation of service. It’s important to note that *Bank* is not currently available for download, as the 3DS online infrastructure was deactivated in 2024. Thus, even if you intended to utilize the service before next February, you can only do so if you had already redeemed the app on the eShop prior to 2024.

It is hard to envision that *Pokémon Bank* will have any significant usage in 2026, particularly since older games have become increasingly challenging to locate and play on outdated hardware. Nonetheless, this marks the conclusion of an era. As video games become more dependent on digital distribution and online servers, *Bank* resembles a relic from a time when Pokémon were confined to cartridges unless you navigated cumbersome transfer procedures, such as having to insert both your GBA and DS games into the same system simultaneously to reunite with cherished characters in new games. Game Freak had a playful approach to transporting Pokémon throughout the years, but these methods are substantially more unwieldy compared to the relative ease of *Home*.

The capability to transfer Pokémon between games has become less common ever since *Sword* and *Shield* stopped allowing players to trade any Pokémon they wished to the subsequent titles, igniting significant controversy within the community dubbed “Dexit.” Despite online outcries, Game Freak appears resolute in not reinstating the National Dex that would encompass all Pokémon in every game. Many players have relied on *Bank* to migrate Pokémon they captured years ago into contemporary games, and now it feels as though a crucial segment of history is on the verge of being disconnected from the present. It is regrettable that this app, the final link between older hardware and current systems, is slated to vanish.

Furthermore, when the 3DS servers were shut down, *Pokémon Bank* and *Transporter* were the only applications and services that retained online capabilities, so with this announcement, the online usage of the 3DS is definitively reaching its conclusion.

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Developers of Big Walk Express Uncertainty About Future Plans, Indicating DLC is Unlikely

I’ve spent something like seven hours in funny-thinky cooperative puzzler Big Walk, and the concept of more Big Walk is something that confounds and, just a little bit, frightens me. What, you spent an entire evening stubbing toes in the dark and overconfidently barking incorrect solutions at friends, only for the opening of the map room to reveal the humbling significance of your progress thus far, and you want more? Friend, if I play this until my forties, I might make it halfway through.

Even so, questions on future content were repeatedly put to developers House House in a recent reddit AMA. The response: no plans at the moment, though there’s nothing stopping completionist players from making their own fun with its freeform systems.

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Marvel Tōkon Data Mining Uncovers Thrilling and Disheartening Possible DLC Characters

# Marvel Tōkon: Fighting Souls – Anticipating New Characters and DLC

Marvel Tōkon: Fighting Souls, which debuted a week ago, has generated considerable enthusiasm among fans, especially concerning the forthcoming downloadable content (DLC) characters. Developer Arc System Works has announced Phoenix Cyclops as the sole character for Year One DLC, yet dataminers have revealed clues about a number of other potential heroes.

## Datamined Character Names

The datamining process of Tōkon’s data has unveiled mentions of multiple characters that are absent from the initial roster. These include:

– Doctor Strange
– Wasp
– Gambit
– The Thing
– Daredevil
– Invisible Woman
– Human Torch
– Mr. Fantastic

Although Arc System Works has not officially confirmed it, the presence of these names suggests a potential influx of characters from the Fantastic Four, which aligns with the game’s 4v4 format that reflects their team dynamic. Fans are eager to see if these upcoming additions will significantly impact the storyline or simply broaden the game’s character lineup without substantial narrative incorporation.

## Community Reactions

The community’s reaction to the possibility of new characters is mixed. Some players express enthusiasm about the chance for the Fantastic Four to enter the game, while others question the addition of characters like Doctor Strange and Wasp. The discussion centers around balancing iconic characters with less prominent heroes to diversify gameplay and maintain interest.

## Stage Additions

In addition to character speculation, the data references imply the introduction of new stages, including Klyntar (the home of Venom), Japan, and the Sanctum Sanctorum, which may further enhance the anticipated addition of Doctor Strange.

## Character Pool Considerations

While Marvel has a vast array of characters, the challenge lies in appeasing a varied fanbase. Some players may find the DLC selections underwhelming, particularly those who were hoping for beloved heroes like Thor, who notably lacks representation both in the files and the game’s initial narrative.

## Conclusion

As Marvel Tōkon: Fighting Souls continues to develop, the anticipation surrounding potential DLC characters and the community’s involvement with the game is evident. With a track record of successful post-launch updates in former titles, Arc System Works seems ready to broaden this universe, paving the way for new adventures within the Marvel gaming domain. Fans will be closely monitoring for further news regarding which heroes will eventually join the conflict.

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Necron Weakness in Dawn of War 4: The Impact of Arrogance and Greed on an Immortal Alien Race

Dawn of War 4‘s Necrons are the hard nuts of Warhammer 40,000. Each one of their soldiers is a >soul trapped in a living metal body, practically immortal thanks to the faction’s reanimation technology. Like a clothes moth infestation, once they’ve made their home on a planet, they’re virtually impossible to get rid of. They lend themselves to wars of attrition, constantly expanding their borders while absorbing enemy attacks.

“Players love this type of playstyle,” Dawn of War 4’s senior game designer Elliott Verbiest tells me, “but it’s something that isn’t necessarily conducive to interesting multiplayer gameplay. It’s kind of the same deal as rock, paper scissors where both players are just throwing rock over and over and over again.”

To counter this, developers King Art Games have introduced a chink in the Necron’s armour, and it’s a very human impulse: greed.

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